Saturday, September 19, 2020

Good Enough

Talk-like-a-Pirate Day has returned, and it was largely a day to rest up after the long nights lacking in sleep these last few weeks.  Being home in bed for the first time was very nice, and all three of us slept in quite a bit.  We did quite a bit of straightening up today, and that included some work in the back yard with mowing of weeds and picking tomatoes from the garden.  We unpacked quite a lot, cleaning up the basement somewhat, and just doing a lot of stay-at-home stuff. 


We did a lot of work around the house today, this after a little bit of a late start.  It was "Talk Like a Pirate Day," so we did the occasional "arrr" here or there, and I even had my pirate socks on.  Yes, I have those.  I was going through a lot of books and movies, cleaning up somewhat, when I discovered that we have quite a selection of pirate material to read and watch.



Here's a good bit of it, at least the movies and books.  It's not even all the books, really.  We've got plenty of other pirate books upstairs, believe it or not.  But that stack of movies gave us quite a choice today as to what to watch tonight.  Ultimately, we went with a movie that Madison had not seen before:  "The Goonies."  



I haven't seen this movie in ages, but "back in the day," we watched it time and again, mainly because our parents didn't know any better.  There's a good bit of language in these older family adventures, which is one reason we waited a good bit before showing this one to Madison.  The other reason is that we just hadn't gotten around to it yet.  So what better day to watch it together than "Talk Like a Pirate Day."  


Anyway, the music brought back memories, as did all the lines of dialogue and even the sound effects.  The missed notes on the keyboard, or Sloth screaming out, "Hey you guys!"  This movie is such a big part of the 80's.  We even watched the Cyndi Lauper video that went with it, and the deleted scenes.  I always remember that deleted scene with the octopus, because it is so weird, and we're all so glad it got cut out.  In the Datasoft video game we played on the Commodore 64, which was fun by the way, there was a level with an octopus.  And that seemed so random for so long, because it just didn't make that much sense.  But upon seeing the deleted scene, one realizes the programmers of that game were not just using an overactive imagination.  There really is a giant octopus lurking in the lagoon!



I'd love to go back and revisit some of these old Datasoft games, one of our favorites being "Bruce Lee."  They were co-op puzzle games, and super fun for what they were.  The thing about revisiting some of these old games is that frequently you realize that you can't go back so much, and that nostalgia will only go so far.  The Atari 2600 games are a perfect example of this.  Within about two or three rounds of "Asteroids," I started to wonder why I used to love that game so much.  I remember being so good at it that I sat there and flipped the game - meaning, I played it so long that the score ran out of numbers and started all over again.  Going back to that game and others, I really didn't get that far before a bit of boredom set in.  I wonder if our games today will be like that in the future?  With games like the Datasoft games, I don't think so.  For example, and here we come back to "Talk Like a Pirate Day" again, there was a Commodore 64 game called "Pirates."  It was such a solid idea with creative game play that it really has held up.  The graphics are not spectacular, and the sword fight on deck isn't anything you'll want to revisit the game solely for.  But the rest of the game is super fun, a life of creative swashbuckling adventure.


ANYWAY, we went to bed on time tonight, this because we have church tomorrow morning, and the semblance of a normal weekend.  We'll go back to the lack-of-normal next week when we return to Florida once more.  Tonight we said our prayers, and read again, and we were off to sleep rather easily, still catching up from all the activity of late.


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